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VR-intense – Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars

Overview

The ERASMUS+ project VR-intense Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars focuses on the use of VR in higher education. VR-intense is therefore a project in the field of higher education within the ERASMUS+ program, coordinated by the Chair of Business Education II.


Duration: 36 months

Project start: 01/09/2024

Project end: 31/08/2027


In the VR-intensive project, the project partners will establish a supportive VR setting with the following objectives:

  1. to introduce the higher education institutions and study programs in Europe to students,
  2. as well as to improve social and communication skills and study skills.
  3. Furthermore, comprehensive learning experiences with a view to European citizenship are to be offered for seminars and lectures.


Partners:

  • University of Paderborn - UPB, Chair of Business Education II, Germany (Coordinator, Concept Partner, Didactics Partner, University Partner)
  • Ingenious Knowledge GmbH, Germany (Technical Partner)
  • Universidad a distancia de Madrid SA. Spain (University Partner)
  • Otto-Friedrich-Universit?t Bamberg, Germany (University Partner)
  • Future in Perspective Ltd, Ireland (Education and Dissemination Partner)
  • Universitatea Nationala de Stiinta si Tehnologie Politehnica, Romania (University Partner)

Objective

The aim of the project is to develop a VR concept for HED, to program, implement, and test a virtual environment for VR headsets. Additionally, it involves introducing universities, designing, offering, and evaluating a blended learning VR training concept on social and communicative topics. The focus is on skills and the improvement of students’ learning abilities, as well as on designing examples for the use of VR in HED, particularly with regard to Europe-wide collaborative virtual spaces for interaction and discussion. This means that the main objective is to create new VR-integrated teaching and learning environments for HED.


Given the permanent changes in technology and the use of VR devices, the partners focus on designing an innovative learning environment that combines aspects of blended learning and digital media and integrates them into the partner organizations to create a transferable VR-in-HED strategy. Therefore, the core idea of the consortium is to collaborate internationally to jointly develop, apply, and evaluate VR tools.

In the VR-intense project, English is used as the project language.


Objectives:

VR-intense builds a supportive VR environment to:

  1. introduce students to university facilities and study programs in Europe,
  2. contribute to the improvement of social and communicative skills as well as study skills,
  3. offer comprehensive learning experiences with regard to European citizenship for seminars and lectures,
  4. and create two VR tools, one for excursions and one for collaboration.


With regard to HED didactics and pedagogy, the use of VR is an innovative teaching method. Moreover, VR can inspire educators to explore new and innovative teaching methods. It provides a platform for the interactive and dynamic design of learning experiences that can stimulate learners’ motivation and curiosity.

In VR-intense, the project partners build on a supportive VR environment to comprehensively promote learning experiences with regard to European citizenship. This is aimed at integration into seminars and lectures.The core idea of the consortium is international collaboration. Another objective is to support students with disabilities and handicaps through the use of VR. This is therefore taken into account in implementation and evaluation activities. This will be documented in a report on the possibilities of assistance for the disabled and disadvantaged.


The VR-intense project aims to improve learners’ participation in the English language through VR and digital learning. This takes place via a freely accessible, free e-learning platform. In addition, lecturers who complete a project training are encouraged to share their experiences and knowledge with their colleagues in the workplace.

Key Facts

Grant Number:
2024-1-DE01-KA220- HED-000247965
Research profile areas:
Forschungsfelder der Hochschule, Transformation und Bildung
Project type:
Forschung
Project duration:
09/2024 - 08/2027
Contribution to sustainability:
Quality Education
Funded by:
Europ?ische Union (EU)

More Information

Principal Investigators

contact-box image

Prof. Dr. Marc Beutner

Wirtschaftsp?dagogik und Evaluationsforschung

About the person

Cooperating Institutions

Ingenious Knowledge GmbH

Cooperating Institution

Sveu?ili?te u Zagrebu

Cooperating Institution

Universit?t Bamberg

Cooperating Institution

Results

Work Packages:

Four work packages (WP) are being implemented in the VR-intense project:

WP1 Project Management

WP2 VR-intense solutions - VR tools for field trips and for collaboration across Europe

WP3 VR-intense course - Learning modules on the use of VR in higher Education lectures and students

WP4 VR-intense implemtation, evaluation and handbook design